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1. Ideas for resurrecting assault frigates from the dead - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Derren Zelway wrote: I say they need a buff to their speed and maneuverability to make them feel a bit closer to T1 Frigates. This will help them catch more targets and define them as a tackling frigate that can take ...
- by Derren Zelway - at 2015.12.17 20:15:12
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2. Ideas for resurrecting assault frigates from the dead - in Player Features and Ideas Discussion [original thread]
I say they need a buff to their speed and maneuverability to make them feel a bit closer to T1 Frigates. This will help them catch more targets and define them as a tackling frigate that can take enough of a beating for reinforcements to arrive. ...
- by Derren Zelway - at 2015.12.17 10:11:35
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3. Sentry Drone Firing Animation - in Player Features and Ideas Discussion [original thread]
Anyone else think it's kind of wimpy looking compared to the firing animations of other large weapons? I think it could use a little love so that they look a little more legitimate graphically. You can't even tell if they're firing or not half t...
- by Derren Zelway - at 2015.09.26 02:45:51
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4. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Although the "Missile Guidance Enhancer" and "Missile Guidance Computers" are a good idea they seem to be a bit lackluster at this moment in time compared with the "equivalents" in gunnery. After playing around with PYFA for a few hours I was woef...
- by Derren Zelway - at 2015.07.10 12:20:57
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5. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Excellent changes! This will not fix drone combat entirely but it is definitely another step in the right direction. Thank you Fozzie!
- by Derren Zelway - at 2015.05.25 12:09:07
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6. Conservative Missile Tweaks - in Player Features and Ideas Discussion [original thread]
There's lots of great input as far as drone tweaks are concerned so I thought I would get my ideas about the future of missiles in this game. I will stick to concepts and not numbers to make things easier to follow. This post does not take into ...
- by Derren Zelway - at 2015.02.08 23:26:42
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7. Weapon Tiercide Oversight? - in Player Features and Ideas Discussion [original thread]
First off I'm very excited about module tiercide and think it's really going to clean up a lot of the clutter in EVE Online. However, I'm concerned that the unnamed modules will continue to be useless. CCP Fozzie stated at fanfest, "the dream is ...
- by Derren Zelway - at 2014.09.26 00:58:00
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8. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Any chance Destroyers are going to be looked at? *cough* Corax *cough*
- by Derren Zelway - at 2014.02.26 20:32:00
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9. Attack/Combat Destroyers - in Ships and Modules [original thread]
I would like to see Destroyers assigned the roles Attack and Combat like all the other T1 ship hulls. Anyone else agree?
- by Derren Zelway - at 2013.08.23 19:12:00
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10. Anything Destroyers Do Cruisers Do Better. - in Ships and Modules [original thread]
Sergeant Acht Scultz wrote: Derren Zelway wrote: In naval terminology 1st mistake, this is Eve and naval terminology doesn't apply in any form, end of the line. If we should take the naval terminology then what would be T3's compared wi...
- by Derren Zelway - at 2013.07.01 22:41:00
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11. Anything Destroyers Do Cruisers Do Better. - in Ships and Modules [original thread]
Kinda falling off topic here I guess, especially since I started off with an overly bold claim. I was really just trying to point out how slow they are... They should be able to kite a cruiser, yet be slower than frigates. That's just one man's op...
- by Derren Zelway - at 2013.07.01 03:05:00
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12. Anything Destroyers Do Cruisers Do Better. - in Ships and Modules [original thread]
Tsukino Stareine wrote: Every original destroyer has 7-8 turret slots all the new ones have at least 6. Yeah, the firepower is fine. They need the speed to make the ship class more enticing and less of a, "They're good at salvaging?" and, ...
- by Derren Zelway - at 2013.06.29 00:24:00
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13. Anything Destroyers Do Cruisers Do Better. - in Ships and Modules [original thread]
In naval terminology, a destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against smaller, powerful, short-range attackers. I fixed it to be more e...
- by Derren Zelway - at 2013.06.28 23:42:00
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14. Anything Destroyers Do Cruisers Do Better. - in Ships and Modules [original thread]
All I'm saying is that Destroyers should have two things. A ton of frigate sized guns, and the speed to easily engage a fast target.
- by Derren Zelway - at 2013.06.28 23:16:00
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15. Anything Destroyers Do Cruisers Do Better. - in Ships and Modules [original thread]
In naval terminology, a destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against smaller, powerful, short-range attackers. All Lvl V skills and MW...
- by Derren Zelway - at 2013.06.28 19:52:00
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16. Leaving a War Decced Corp? - in EVE General Discussion [original thread]
Thanks for your help everyone... Yeah, I think your right... If people really didn't like it they could slap a huge bounty... Make sense and justice would be served.
- by Derren Zelway - at 2012.12.19 17:41:00
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17. Leaving a War Decced Corp? - in EVE General Discussion [original thread]
I joined a corp for a few days, decided I didn't like it and quit. After quitting I realized it had been war decced... I can't find any useful information on the topic and I'm now wondering if I'm locked as a PvP target against the attacking corp ...
- by Derren Zelway - at 2012.12.19 09:50:00
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